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i have never tried it, but wouldn't it be possible to fake camera motion
blur with megapovs "normal" motion blur by just cut/pasting the
transformations of the camera into all the other objects in the scene with
additional invers keyword? that way the camera would stand still with the
whole environment moving (and therefore blurring). In the case of a
skysphere one would of course have to take off the translations and
restrict it to the rotations.
Just a thought
Roman
"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> you can do camera motion blur with MegaPOV's camera_view pigment,
> something like the attached file (I hope you can understand it, it's not
> the cleanest code :))
>
> there are some advantages of doing it internally: anti-aliasing will
> probably be faster, blurred bright objects will look more realistic, ...
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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